Username:
Password:
Menu
Home
About Us
Forum
Information
Recruitment
Calendar
DKP
Team Speak
Gallery
Wiki Markup
Home
Frostbyte is a World of Warcraft guild on the european Bloodhoof server.
The guild was started as an offshoot of the Frostbyte Clan (which has existed through many years and games), but has since grown to be just about the largest guild on Bloodhoof. Admittedly, the size may be linked to the staggering numbers of alt characters played by some of the members.
A relaxed yet successful raiding environment, regular guild meets and an appreciation that real life can come first, make Frostbyte one of the least conventional guilds around... but in a good way!
This site is run using ClanWiki (written especially for Frostbyte) and PHPBB2.
Guild News
19/06/09 - Ulduar 25 Man progress
We've taken on a few new recruits (and are still interested in some more good-quality applicants) and have had a strong start to the raiding week in Ulduar.
After rattling through 6 bosses on Wednesday night, it set us up perfectly for a progression night on Thursday. After some discussion we decided to have a crack at Hodir. After a promising first attempt at 13% the people who hadn't seen the fight got a excellent introduction leading to a professional second attempt kill.
We went on to tackle Freya with an almost carbon copy repeat performance. After a first wipe people settled down and again gave us a professional first time kill.
An all round great week of raiding which we plan to continue on Monday (-50 dkp to anyone who mentions Igniss :P)
1/06/09 - Ulduar 10 clear (ish)!
Our Friday Ulduar 10-man runs are becoming more popular, and last Friday, we managed to field 2 teams. One team returned on Sunday following a few wipes on Mimiron, and 1-shotted him, and General Vezax before embarking upon a night of wipes on Yogg-Saron. In typical Frostbyte style, after hitting his enrage timer in phase 3 once, he was finally killed 3 minutes before both the enrage timer and the scheduled raid end. Never ones to allow mere time constraints to stoup them, the 2 optional bosses that were previously skipped were dispatched, leaving an empty instance.
Congratulations to all, let's hope this focus carries forward into our 25-man runs!
27/05/09 - Hard mode? Schmard mode!
The sun's been out, a guild bbq happened, we mostly recovered, and returned to Ulduar after a quiet few weeks. Attacking things head-on, we began Ulduar hard modes with an easy one - Flame Leviathan. Leaving the Frost tower up meant we all travelled slower, and were continuously under attack by blue light beams. After a few goes, improving every time, we saw it succumb, giving us all a new achievement. Next week - 2 towers! Sod it, three!
04/05/09 - Chalking another one up
As predicted last week, Auriaya succumbed to our dedication, although not as quickly as we'd hoped. After 6 or so attempts (including some 10-second ones!), we finally got the kill towards the end of the night. With very rapid interrupts from our warriors, our main obstacle was attrition. We had time to clear to Freya, and had one quick attempt before giving up for the week. Our plan is to clear to Auriaya on Wednesday, and hopefully spend the next two raiding nights on new content.
In other news, a 10-man team has cleared all bosses up to Mimiron, including Hodir, Thorim and Freya. A return is scheduled for Tuesday to see if we can move onto General Vezax. Watch this space.
30/04/09 - A week is a Long Time in WoW
It's now 2 days since Ulduar received some 'difficulty tweaks'. In those 2 days, we've achieved everything we did in the whole of last week and more. On Wednesday, Flame Leviathan and XT-002 were killed, and Scipio recieved Frostbyte's first Fragment of Val'anyr. Today, we saw off our prefious kills - Assembly of Iron and Kologarn (Who we 1-shotted). This left us with three potential directions. We first returned to Razorscale, who had been causing attrition issues in the past. The dragon was aced, and the "Quick Shave" achievement was gained to boot.
We moved onto Ignis, who we'd only had one quick look at before, who took a bit of getting used to before our 4th attempt, which saw him killed, and the majority of the raid gain the "Siege of Ulduar" achivement.
With only one way forward, we approached Auriaya with trepidation, having had only one attempt before on 25-man difficulty. Once we had the pull sorted, we made consistent progress on the 4 attempts we had time for, seeing an unfortunate uninterrupted Sentinel Blast hit the raid at 7% on our final attempt of the night.
We return on Monday confident of at least seeing Auriaya "Crazy Cat Lady" down.
27/04/09 - Ulduar day 6
In our final raid of this lockout period, a desire for more progress through the instance led us into the arms of Kologarn. With the prior knowledge of a few 10-man veterans of this fight, we approached cautiously optimistic. After 4 false starts, serious progress began to be made, and confidence increased. Sadly, Kologarn wasn't so generous, and it wasn't until 15 minutes before the end of the raid, and attempt 20 that, following a motivational rally from our raid leader, that we destroyed him. Kudos to everyone involved in a very expensive night for sticking it out. 4/13.
24/04/09 - Ulduar day 5
Still fired up from yesterday's success, we once again ventured into the depths of Ulduar, with the Iron council firmly in our sights. After one attempt where we found our feet, we saw Steelbreaker dispatched neatly, Molgeim too, then we lost a few people to a now-empowered Brundir. A valiant effort by the 10 left up saw us wipe with him on 80,000 health - or 0.8%. Knowing the kill was in sight, we tried again. And again, and again. Connection issues saw us struggle, but by the 8th attempt, everything came up Frostbyte, and we eventually killed Brundir well within the enrage timer.
A quick look at Kologarn ensued, followed by a few attempts at Razorscale, which saw us get her to 50% several times. We are hopeful that Monday will see Razorscale eating our shoes.
23/04/09 - Ulduar day 4
Over the weekend a small, but perfectly formed 10-man group scouted out the deeper parts of Ulduar, having neatly dispatched XT-002 Deconstructor. We returned to a fresh instance with a team determined to see the Deconstructor deconstructed. Having easily dealt with Flame Leviathan, we eacerly approached XT-002, and almost missed the addition of new trash prior to her. These were dealt with after just a coulpe of false starts where tactics were learned, and we embarked on our third proper night of attempts. Each go got us closer to the kill, and eventually on the fourth attempt of the night, we saw her dispatched to robot heaven.
A quick look further into the instance saw us seeing new trash, an opportunity to use crowd control again, and a first look at the Iron Council, who we will be concentrating on next.
15/04/09 - Ulduar day 1
With the news of the patch taking most people by surprise, we only had a couple of days to gather a raid team to attempt to fight past the idiosyncracies of a major patch day. By 2000, we had 23 people standing by various vehicles, raring to go. After fighting our way past the initial gauntlet, the first boss was engaged - we took the Flame Leviathan down to about 25% before attrition and inexperience took us out. Our second attempt was much smoother, and we took our first Ulduar boss down with just 24 people.
As promised, the trash in Ulduar is vastly different from that of Naxxramas, and the room leading to Ignis proved more difficult than Flame Leviathan. After a bit of tweaking of tactics, we dispatched the trash, and had a couple of goes at Ignis, which gave us an idea of what to expect, getting him to about 80% health in the process. We then repeated this investigative approach on Razorscale (99%, but landed) and XT-002 Destructor (75%).
Ulduar is hard. This is exactly what we wanted, and exactly what the game needed. Fun!
24/02/09 - Sarth+3 progress
We've had but two nights of practice on Sarth+3 - the first was short, in order to ensure that Sarth+2 wasn't a fluke. The second saw solid progress, with Shadron down to 20% before the all-too-familiar 75k hit to the tank. With planning and concentration, we are confident of seeing this difficult challenge met by our intrepid team.
09/02/09 - Sarth+2 down
In a frantic fight, on only our 4th attempt, Sartharion, Vesperon and Tenebron were dispatched together in what can only be described as a messy manner, with only about 7 people alive to see Sartharion finally succumb, v-e-r-y slowly. Shadron is scheduled to join the fray next week for a huge step up the difficulty ladder.
27/01/09 - Malygos Heroic dead.
Frostbyte have now cleared all the currently available raid content - congratulations to those who were there to see it! While all bosses are now dead, we still have achievements to go for, so we can't be too complacent. Our next challenge is Sartharion + 2 drakes.
12/01/09 - Naxx 25 Clear, Malygos 10 dead.
Following the sterling work of the raid last week, and a followup raid which saw us clear to Sapphiron (including a first kill on Thaddius), we prepared for a wipe night on Sapphiron and (with luck) Kel'Thuzad. We didn't prepare for what actually happened, which was a one-shot of both bosses, leading to a decision to try out our new Malygos key. Having achieved the 10-man Malygos kill on Sunday, we entered with tentative hopes, in high spirits. While we can't report a kill, we can report solid progress, seeing us reach phase 3. We are now focussing on 2-day Naxx clears, Sartharion + Drake(s) kills and Malygos 25.
08/01/09 - New year, new Naxx wing clear!
The year started with a bang, when after a farming raid to Naxx, 19 frosties went to visit Sartharian and picked up a new shiny achievement.
This was followed by the first real raid of the year starting in the military quarter instead of visiting the spiders (again). After one quick reset on the Instructor to allow the priests to see their cast bars, he was quickly dispatched on the next attempt. Gothik took two tries, after a healer d/c on the undead side left the valiant Scipio trying to heal everyone there by himself. And finally the last new encounter of the night: The four horseman. Gossip had told us this was a tricky fight which we could expect to wipe on multiple times while getting the tactics down, but instead we surprised ourselves with a one shot.
A remarkably successful night - now we just have to hope this level of progress will continue for the rest of 2009!